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Evil

ROLE

Game ReDesign

DESCRIPTION

Learning how to use Blender build awesome scene as will as how to use node to create material. Then learning composition, final in Photoshop.
REF from Resident Evil Outbreak: File 2.

YEAR

2019

GENRE

3D Design

​SOFTWARE

Photoshop, Blender

Photoshop, Substance 3D Painter, Blender, Keyshot, Marmoset Toolbag, Marvelous Designer, 3DCoat, 3ds Max, Unity, unreal engine

Concept Designer|3D Artist
​mail | 9711114.dmd@gmail.com

I'm PoYang Liao, a dedicated concept and 3D artist who strives to create diverse visual development, exploring the broader possibilities in games or movies.

MEDIA

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